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State Machines

UML State Machines-OOAD Lecture Notes
Introduction 
State Machines 
State machines indicate the sequences of states an object undergoes in response to events throughout its lifetime 
State machines are used to model 
  • the behavior of an individual object 
  • the dynamic aspects of a system 
State machines can visualize by,
  • highlighting the flow control from activity to activity 
  • highlighting the potential states of objects and the transition among those states
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Statechart Diagram 
  • Shows a state machine, emphasizing the flow of control from state to state 
  • Statechart diagram is used to model 
dynamic aspects of a system 
the behavior of reactive objects 
  • Important for constructing executable systems through forward and reverse engineering
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A state machine refers to a behavior that recognizes the sequence of states an object undergoes in response to events throughout its lifetime.
A state refers to a situation of an object, where it satisfies some conditions, carries out some activity, or waits for some event. 

Name 
  • A textual string 
Entry/Exit actions 
  • Actions executed on entering and exiting the state 
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Internal transitions 
  • Transitions that are handled without causing a change in state 
Substates 
  • The nested structure of a state 
Deferred events 
  • A list of events that are not handled in that state, but are postponed and queued for handling by the object in another state 
Initial and final states 
  • Initial state shows the beginning of the state machine and final state shows the ending of the state machine
Transitions 
  • A transition is a relationship between two states 
  • An object performs certain actions in the first state. It then enters the second state when specified events happen and specified conditions are satisfied 
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The parts of transition are: 
Source state: State affected by transition 
Event trigger:  Event whose reception by the object in the source state makes the transition eligible to fire
Guard condition: A Boolean expression that is evaluated when the transition is triggered by the reception of event trigger
Effect: It is a behavior which executes when a transition fires
Action: State that is active after the completion of transition
Target state: An executable atomic computation 

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